Possible World - A simulation game for our shared future (Apr 2024)
ALL students and staff are welcome to join!
[This is an activity in Changemaker Gear Up Training Series (GUTS)]
Transforming the world, first begins with you.
Be an HKUST ChangeMaker
Are you ready to thrive in an interconnected, diverse and rapidly changing world? As a global citizen, you need not only the skills to be competitive, but more importantly, you also need to develop the capacity to understand issues in the real world.
What is the Possible World?
We explore what a Possible World could look like through the 2030 SDGs Game -- a multiplayer, facilitated card-based game that simulates taking the “real world” into the year 2030. Participants will work together to explore how to create a prosperous, fair and sustainable world.
Designed in Japan in 2016, the game events are held in corporate, governmental, educational, and community settings. This experience has become a powerful and impactful social phenomenon, earning extensive media coverage in Japan and reaching over 200,000 participants worldwide.
Who can come?
You can! Anyone can! Seeing is Believing.
The United Nations' 2030 Sustainable Development Goals are ambitious and can seem overwhelming, simply due to their volume and scope. While dramatic in their potential impact on the world, approaching them can be daunting. With a game approach, there are 3 powerful advantages:
- It gives people a direct experience of participating in co-creating a sustainable world (“I can do it”; “what I do makes a difference.”)
- It simplifies and makes accessible an extremely complex issue to a level that allows people to begin to understand, while stimulating our natural curiosity to learn more.
- It activates players’ natural instincts to set their aim toward a worthy goal, simultaneously building confidence and making it enjoyable, while inspiring and motivating players to take action in the real world.
Find out what do people say about the game.
#Complete 3 GUTS talks/workshops to get a certificate of participation.
Remarks:
1. To avoid interruption and hindering the progress of the session, facilitators may not admit new participants who are late for more than 10 minutes.
2. [HMAW1905] This is a recognized event in the "Self-directed Experience" component of HMAW1905: Behavioral Foundations of University Education: Habits, Mindsets, and Wellness. You need to attend the event in full to get 2 hours.